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Riddick Review Screenshot Requirements

2 DVD


It's difficult to come to grips with a release like The Chronicles of Riddick: Assault on Dark Athena, because it's made up of several disparate components of varying quality. The shining star here is the slick retooling of 2004's Escape from Butcher Bay, the illustrious Xbox action game that helped shatter expectations of what a film-based game could offer. Butcher Bay holds up beautifully, exquisitely building tension before settling into a satisfying, smoldering pace. The other single-player component offered is Dark Athena, Butcher Bay's sequel. It is a serviceable follow-up, but it's positively limp when compared to its superb predecessor, monotonously falling into a rut of predictability that the original always avoided. The final piece of this inconsistent puzzle is an interesting but uneven suite of multiplayer modes that is mild fun in spurts but too awkward to stand out. One part unforgettable and two parts merely adequate, Assault on Dark Athena is a must-play for those who missed the original and a tolerable diversion for everyone else.


When Riddick asks if you want to arm wrestle, say no.

Escape from Butcher Bay has been freshened up a bit and looks surprisingly spiffy on a high-definition display. It certainly shows its age in a number of ways: The stiff character models move awkwardly and exhibit scant expression, and low-definition textures betray the graphic engine's last-generation roots. Yet though Butcher Bay's visuals have noticeable wrinkles, the phenomenal lighting and shadowing smooth the crow's feet surprisingly well. Few games this reliant on pure atmosphere can provoke so much awe five years later--yet the dark recesses provide as much uncertain solace now as they ever did. Though you won't mistake the remade journey as a slick modern release, you also won't often be distracted by its graphical deficiencies either, which speaks volumes for both the quality of Butcher Bay and the extra layers of virtual varnish applied.

More impressively, the remade original still stands tall, partially because few games have tried to duplicate its blueprint, but also because its numerous gameplay elements are balanced so well. As gruff criminal Richard B. Riddick, your main goal is to break out of Butcher Bay, the intergalactic equivalent of Alcatraz: a menacing, unforgiving, and nearly inescapable prison. Riddick understands that such an escape requires a quiet command of multiple talents, and correspondingly, you'll use a number of different gameplay devices to guide him out. You'll start with just your fists, but eventually you'll be wielding sharp-edged melee weapons and clubs, not to mention an arsenal of assault rifles, shotguns, and other ranged powerhouses. However, whenever possible, Riddick prefers to keep to the shadows, sneaking up on his prey and delivering each foe to his maker, one gruesome stealth kill at a time.

Remarkably, each of these elements is solid on its own, yet Butcher Bay merges them so harmoniously that the game surpasses genre conventions, so much so that even now there are very few games that compare. As you progress through the game, the prison takes on a life of its own. Your fellow captives have stories to tell and missions to give, and fantastic voice acting brings each of them to life. Even the obscene graffiti scrawled on the walls and scratched on signs speak to their desolation and desperation. Whether you're conversing with inmates, sneaking in the shadows, plunging a shiv through a blueskin's neck, or stunning a foe with the tranquilizer gun before introducing him to your heel, there's always an unnerving sense of general agitation. That tension builds steadily throughout the experience, thanks to brilliant pacing that keeps even the quiet moments from feeling comfortable.


Captain Revas: Hunter, or hunted?

Assault on Dark Athena is the new story-driven content here, and it takes place after the events of Butcher Bay. It retains some of its predecessor's strengths, and even improves on a few of them. Visually, the sequel compares favorably to any current action game while still incorporating the fantastic lighting and shadows for which the original was known. The new character models are authentically expressive, and their bodies and faces animate fluidly. As Riddick, Vin Diesel's raspy bass provides a sturdy sonic foundation, and that gravitas spreads through the entire voice cast. Each performance is memorable, from ship captain Revas to a lecherous, grossly obscene prisoner, so though the plot itself isn't all that intriguing, the superb acting goes a long way toward keeping you involved. You may not hear better voice acting all year: It's that good.

The gameplay elements are fundamentally the same as Butcher Bay's. You will lurk in the pitch-black corners, use your eyeshine ability to see in the blackest of crawlspaces, gun down hive-minded drones, and slice up some enemies in a few different gruesome--and often satisfying--ways. Sadly, none of these aspects feel balanced, and they aren't put together well on their own. A protracted sneaking sequence in which you avoid a searchlight while climbing across a series of stacked boxes is tedious and uninspired, and poor enemy placement and cheating artificial intelligence cause some moments to induce tension headaches in lieu of actual tension. Every gameplay element feels split into chunks rather than flowing smoothly together. You play a short stealth portion, then a shooting portion, and then a quick melee portion; the pace feels stilted, especially when compared to its companion game. To make matters worse, scattered environmental puzzles that involve excessive amounts of platforming (not the game's strong suit) grind the tempo to a halt. The manner in which the gameplay has been sliced up in this manner is not only choppy, but it also makes the action predictable. And in Dark Athena, as with most games, predictability leads to monotony before long.

There are some new elements that seem meant to add variety, but they actually have the opposite effect more often than not. For example, some mech sequences are briefly fun but highlight Dark Athena's unbalanced gameplay, which favors guns over sneaking prowess. This emphasis is particularly clear during the second half of the game, which takes place on a well-lit base and puts you up against a series of unmanned spider drones, the most annoying enemies in the game. Well, perhaps more annoying are the giant robotic foes that the game tediously tosses at you over and over again in the final hours--which you must take down the same way every time. After the fifth or sixth such encounter, it feels like tedious filler and represents one of Dark Athena's biggest drawbacks: lack of imagination. Rather than melding multiple genres into a cohesive, original experience, this sequel is a humdrum shooter with some sneaking and melee elements. And one of the most important elements of Butcher Bay--the mission-based adventuring--is all but missing, with the exception of the boring early-game fetch quests.

Nevertheless, Dark Athena is not awful, but it inspires more indifference than excitement. Likewise, the multiplayer component feels unnecessary, though it's competent enough. You can join other players in one of six modes, in ranked or unranked matches. Deathmatch, Team Deathmatch, and Capture the Flag work exactly as you'd expect, though few people seem to be playing them. Instead, most players seem to prefer Pitch Black mode, in which one player skulks in the dark as Riddick, while the others equip their weapons and flashlights and smoke him out. It's fun to pick someone off as Riddick and slink away, or to gun down the gruff prisoner as he crosses in front of your beam, though the novelty wears off in time. Butcher Bay Riot pits three teams against each other in a succession of rounds, letting you purchase weapons, armor, and ammo in between them, a la Counter-Strike. It's sporadically amusing, but weird animations and occasional lag aren't apt to inspire large online communities. In fact, the PC and PlayStation 3 versions don't seem to be inspiring many players at all, and though the Xbox 360 contingent is a bit healthier, even on that platform it is difficult to find matches in certain modes.


Riddick lives life on the ledge.

The Chronicles of Riddick: Assault on Dark Athena is many things: an attractive rerelease of an amazing game, a mildly disappointing sequel, and a forgettable online experience. If you haven't played Butcher Bay, it's a must-play. If you have, be aware of the sequel's abundant shortcomings before making a purchase. Nevertheless, though the new content lets in far too much sunlight, those that crave the darkness will still find plenty of inky crevasses in which to lurk.


Minimum Required System Configuration
Operating System:
Windows XP SP2, Windows Vista
Processor:
Intel Pentium D 805 or AMD Athlon X2 +3800
Memory:
1GB (2GB Vista)
Video:
ATI Radeon HD 2600 XT or NVIDIA GeForce 6800 Ultra
Sound:
DirectX 9.0c-compatible sound card
Hard Disk Space:
11 GB free hard disk space
DVD-ROM Drive:
6X speed or faster


Recommended System Configuration
Processor:
Intel Core2Duo 1.8GHz or AMD Athlon X2 +5200
Memory:
2 GB
Video Card:
ATI Radeon HD 3850 or NVIDIA GeForce 8800 GT or higher video card

Februari 2011

KLIK GAMBAR untuk Review, Screenshot dan Requirements





Universe At War Review Screenshot Requirements

 Universe at War: Earth Assault Boxshot

1 DVD

Universe at War: Earth Assault is this year's Rise of Nations: Rise of Legends. In other words, it's an attempt to deliver an old-school real-time strategy game that features three incredibly unique and distinct factions. And in that regard, Universe at War delivers because it does introduce three alien races, two of which feel like they haven't been seen before in RTS gaming. At the same time, Universe at War also sports some major flaws that hamper it quite a bit.

This is an alien invasion tale where, refreshingly, humanity takes a backseat. When a malevolent alien race known as the Hierarchy invades Earth to turn its inhabitants and belongings into raw material, all hope seems lost. Then, a crusading army of sentient machines called Novus arrives to battle the Hierarchy. Their fighting awakens a long-lost race that was hiding on Earth, the Masari. And, thus, the stage is set for an intergalactic war on Earth's surface.
The differences among the three factions are deep. The Novus build a network node that can encompass the map, which allows them to quickly shift forces around in the blink of an eye. The Hierarchy is like a destructive force of nature because their harvesters scour the map for raw materials while their lumbering walker war machines are like land battleships. Then there's the Masari, which might be the most conventional of the three because they center on the construction of a powerful base and defenses. However, the Masari have the most powerful and expensive units in the game. They can also alternate between two modes: light and dark. The former lets them move faster to inflict more damage, while the latter grounds all their air units to slow their enemies. When you drill down and get used to them, each faction has a lot to offer. For instance, if you're the Hierarchy, it's a lot of fun to just crush your enemies using walkers, but it's also fun watching those same walkers run headlong into your layered defenses if you're the Masari.
Universe at War's single-player campaign at first follows the traditional scripted campaigns of most RTS games. You begin as the Novus then move onto the Hierarchy as the game's tale of war and betrayal unfolds. When you pick up as the Masari in the third act, things change. Out goes the scripted storyline and in comes the global strategic metagame, which is like a big game of Risk. You decide which territory to invade next and then resolve the battles in real time. It's not a particularly deep strategic layer, but it does help shake up the formula a bit. When you're done with the campaign, there are various scenarios that let you play the global metagame different ways, or you can jump into regular skirmish mode against the system.

The game shines in the multiplayer realm, where a human opponent can exploit each faction's advantage to the maximum. The artificial intelligence in the single-player game can knock you around if you're not careful, but it generally doesn't vary tactics: a human does. Universe at War has the standard ranked and unranked skirmish modes that you'd expect; however, the game's most ambitious online feature is pretty neat. Conquer-the-world mode allows you to try to take over the world by yourself. You try to conquer the individual territories on the planet by battling someone in multiplayer. If you win, you seize that territory in your game. However, to partake in conquer the world, you have to have Games for Windows - Live Gold. This isn't an issue if you already have an Xbox Live Gold account and own an Xbox 360, but if you don't, then you'll have to pay up to become a Games for Windows - Live Gold member.
Universe at War suffers from some key issues. The most noticeable is the zoom level, which is almost nonexistent. If you can imagine playing a game with your face just inches from the screen, that's what Universe at War feels like at times. It's annoying to see a single Hierarchy walker fill up more than half the screen and realize that you can't pull the camera back any farther. It's such an artificial and painful limitation not being able to actually see the battlefield. The controls are also clumsy. If you try to click on a unit, at times, it won't register. Or if you try to double-click on a unit to select all of its type on the screen, it won't register at times.
Graphically, Universe at War has some pretty units, like the aforementioned walkers. They look almost organic in nature, with their glistening skin and bulbous curves. However, the rest of the game's visuals are a bit dated, from the blocky, polygonal look of many of the characters to the generally bland textures. The game does feature support for DirectX 10, but DX10 performance comes to an absolute crawl, even on a high-end PC that can run Crysis at maximum detail. This occurred even when all the graphical settings were dropped to the absolute lowest. Performance in DirectX 9, on the other hand, is excellent and smooth, even at the highest graphical settings. There's very little noticeable difference in image quality between the two.

Upon load, the game starts with a chilling and brutal cinematic scene that wouldn't be out of place in Spielberg's War of the Worlds movie. The scene shows human infantry brutally and mercilessly cut down by relentless, unstoppable alien war machines. Unfortunately, the tone of that scene is quickly lost because the game features corny dialogue that seems taken from a cartoon. The cigar-chewing human protagonist is all macho bravado. Meanwhile, the sentient machines of Novus sound like Data from Star Trek: The Next Generation trying to be cute, the Hierarchy leaders talk like they're dripping evil, and the Masari are haughty nobles. The music can be pretty engaging, but because each faction has its own distinct theme, the rest of the audio is also inconsistent. The background sound effects of civilians fleeing in terror are neat, until you realize they're the same for every single map. So whether you're battling in the Sahara or South America or Siberia, they all sound like Middle Americans.
Aside from the unique races, Universe at War doesn't really introduce anything new to the genre. If anything, this is a very traditional real-time strategy game in the vein of Command & Conquer. Given that Petroglyph was formed by many veterans of the original C&C, that's not too surprising. What's perplexing is that the game seems to miss a lot of the innovations that have rolled into the genre since C&C. These include newer concepts, such as the ability to zoom the camera back and see broad swaths of the battlefield. So while there's stuff to like in Universe at War, there's also stuff to dislike.

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Mercenaries 2 Review Screenshot Requirements

 Mercenaries 2: World in Flames Boxshot

2 DVD

Mercenaries looks an awful lot like a Grand Theft Auto knockoff at first blush. While it does share some elements with Rockstar's free-form criminal action series--such as the third-person perspective, the ability to hop in and out of any vehicle you see, and an irrepressible enthusiasm for explosive chaos--Mercenaries is much more linear and mission-based, though it's up to you to decide which missions to accept. Your abilities don't stray too far from the norm for a third-person action game, and the basic controls all feel pretty familiar and responsive. You'll be driving (or flying) a bevy of vehicles over the course of the game, and though there is a world of difference between how a light jeep and a heavy APC handle, most of the ground-based vehicles feel a little too floaty. The trade-off here is that the exaggerated physics that account for the odd handling of the vehicles also make the game's many, many explosions much more thrilling. The contents of the missions are pretty standard, requiring you to fend off enemy forces from tactically important locations, steal or destroy enemy equipment, assassinate enemy officers, level enemy structures, and the like. But the immersive nature of the game's world keeps things interesting, and around the time you find yourself getting comfortable with the game, it'll start cranking up the challenge, bombarding you with enemies and introducing multiple-part missions. 


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Wheelman Review Screenshot Requirements

 Wheelman Boxshot

2 DVD


Combining spectacular Hollywood-style stunts with a gripping storyline, Wheelman provides an adrenaline-fueled, cinematic thrill ride guaranteed to leave you breathless.
Vin Diesel stars as an undercover agent and highly skilled driver who must infiltrate the Barcelona underworld to gather intelligence surrounding a covert heist. Posing as a driver-for-hire, he ends up caught in a crossfire of corruption and chaos while trying to stay one step ahead of local law enforcement and rival gangs.

VIN DIESEL IS THE WHEELMAN :™ Action film megastar Vin Diesel and his Tigon Studios are the design and production of Wheelman to ensure an edge-of-your-seat gaming experience. Diesel’s voice and likeness will appear as the game’s main character, expert Wheelman Milo Burik.
THE ULTIMATE THRILL RIDE: Designed to play like a Hollywood blockbuster, Wheelman delivers all the rubber-burning, asphalt-churning excitement of the most jaw-dropping high-speed car chases.

OPEN WORLD DRIVING: Go where you want, do what you want, however you want. Choose your own route through the living, breathing city of Barcelona as you complete more than 30 missions and 100 side-missions, or simply drive around and take in the breathtaking Spanish architecture as you seek out all the game’s hidden cinematic jumps and golden lion statues.
REVOLUTIONARY CAR COMBAT: Sideswipe pursuing enemies with Wheelman’s ground-breaking Vehicle Melee car combat. Execute devastating “slam-n-ram” maneuvers in all directions with a simple flick of the joystick. But be careful, because your enemies can do the same. Once you experience Wheelman’s Vehicle Melee, you’ll never want to play another driving game without it!

CINEMATIC SIGNATURE STUNTS: Survive death-defying feats and perform pulse-pounding moves to trigger extreme over-the-top Hollywood-style mobile attack maneuvers including: • Aimed Shot: Drive and shoot at the same time while the rest of the world slows to an easy-to-target blur. • The Air Jack: Leap from moving car to moving car to take control of a brand new ride. • The 360? Cyclone Spin: Spin around 180? to take out anyone that’s behind you, and then spin back 180? again to resume your route.

HIT THE PAVEMENT: Even the best Wheelman sometimes needs to get out of the vehicle. Take to the Barcelona streets for on-foot action — but make sure to remember your guns.

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